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Ghost hunter vena ulmf
Ghost hunter vena ulmf










Just speed up the move speed to match the animation. Vena’s initial cinematic walk animation is faster than her actual walk motion. shorten initial escape directional arrow timing window by 30%-50% Hidden stats should work fine / no UI work needed. increase escape progress bar decay rate based on something like: yellow/red flashing state OR *new* stamina stat OR *new* pleasure stat. add random delay to the pre-attack movement of monsters ranging from -1s to 1s (maybe -2s to 2s maximum). I definitely think GHV will be one of the best h-games that have come out in a loooong time. Perma-death difficulty: Might do that with a new game+ mode, I think is doable, we’ll see.Įdit 3: I didn’t want to update this demo but seen how horrible it turned out I’ll upload an updated version tomorrow or so, if you haven’t downloaded it yet you better wait for 0.4.Įverything looks really great.

ghost hunter vena ulmf

Naked only difficulty: Sorry, I tried but in the end it wasn’t easy and didn’t seem worth it. IMPORATANT: In the main menu go into configuration at least once before starting a new game… because I’m dumb, also make sure to select a file after selecting new game, cursor won’t be visible until you move up or down. If you find bugs, glitches, weird stuff or if there’s something I said I was going to do but forgot let me know. If you want you can also use this save file with the final version, I don’t think it’s a big deal to start over but there’s the option either way. After 53.6 years here’s the final demo update that is also the trial version, it doesn’t have that much more content compared to the last demo but it has the final polish, so is accurate to what the full release will be, this is the final demo before the full version which is coming soon, less than a month from now maybe (MAYBE) but as always, anything could happen.












Ghost hunter vena ulmf